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=Strategies For Character Generation= //Darklands// offers far greater variety in character generation than most role- playing games. All the attributes and skills can be quite confusing at first. However, there is almost no randomness in character generation. Changes in skills and attributes are always predictable, and all benefits are fixed. There are three exceptions: initially known formulas and saints are random, and the starting money veries slightly. > Bear in mind that attributes almost never improve during play, while skills frequently do so. This suggests that it is unwise to lose good attributes just to improve starting skills. On the other hand, characters whos crucial skills are below 15 may have trouble functionaing. Character creation is teh art of balancing long term potential against initial power. > It is possible to achieve almost every goal in the game with any kind of party. However, balanced parties with good fighting skills and at least one knowledgeable person in both religion and alchemy are easier for beginners. The default party is a good example of a "balanced" party. > Strength & Endurance: > Agility: > Intelligence: > Perception:

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