Encumbrance

=Encumbrance=

Encumbrance is the combined weight of all weapons and armor "in use" (appearing in that box). This can included a melee and missile weapon, vitals and limbs armor, and a shield. The maximum normal load for a characters is the total of Strength (Str) and Endurance (End). Encumbrance reduces agility, which makes various tasks harder, as well as making the character an easier target for enemy missile fire. Encumbrance levels and effects are:


 * ~ Weight ||~ Encumbrance ||~ Agility Effect ||~ Attack Speed Modifier ||
 * 0-50% of Str+End || None || no effect || +0 ||
 * 51-100% of Str+End || Light || 2/3rds normal || +30 ||
 * 101-150% of Str+End || Laden (Heavy) || 1/3rd normal || +120 ||
 * Over 150% of Str+End || Overloaded || Set to 1 || +120 ||

Comments: Clearly any encumbrance greater than light imposes punative attack speed penalties and should be avoided.