Time

Darklands uses a very special time-tracking system, loosely based on the system of canonical hours.

It can be read in-game to the top-left of the Party Information screen (F6): this lists the canonical hour, and underneath the equivalent '24-hours' hour (0-23). When in the country-side, it can also be observed from the little sun in the top-right corner: this is entirely yellow during Sexts and nearly obscured during Matins, and shifts with each transition of the canonical hour.

This table shows the sequence of 8 canonical hour, from midnight, their 24-hour-equivalents, and the starting time:
 * **Canonical hour** || **'24' hours** || **Starting time** ||
 * Matins || 0-2 || midnight ||
 * Latins(*) || 3-5 || 3:00 AM ||
 * Prime || 6-8 || 6:00 AM ||
 * Terce || 9-11 || 9:00 AM ||
 * Sexts || 12-14 || noon ||
 * Nones || 15-17 || 3:00 PM ||
 * Vespers || 18-20 || 6:00 PM ||
 * Compline || 21-23 || 9:00 PM ||

Hints

 * While it's more intuitive to simply look at the 24-hour equivalent, any mention of hours in the game text will use the canonical form, so it's useful to understand the sequence.
 * A little mental support: 'Prime' denotes the start of the day at 6 AM; then 'Terce', 'Sexts' and 'Nones'

=Trivia= The canonical hours date from Jewish traditions, adapted to Roman daily schedules. These later became the basis for daily schedules used by Roman-catholic clergy, e.g. dictating the periods of time for prayers and other activities at monasteries.

(*) The term 'Latins' appears to be a mistake for what should be 'Lauds'.