Weapons

//(Clue Book, page 35)// =Weaponry=
 * Weapon:** Name of the weapon.
 * Speed:** Weapon speed, the smaller the number, the faster the weapon. A weapon with a speed of 45 will strike twice as fast as a weapon with speed 90 (assuming no other factors)
 * Pen:** Penetration value; the higher the number, the better the penetration (in combat, compared against armor thickness)
 * Dmg:** Damage value; if the weapon penetrates, this is the maximum endurance damage it could accomplish. Damage from strength is less, sometimes much less.
 * Skill:** Minimum skill needed to use the weapon without incurring special penalties.
 * Str:** Strength range for the weapon. If the character's strength is below the lower number, penalties may occur in both hit probability and damage. If the characters strength is above the higher number, bonuses may occur to hit probability and damage.
 * Wgt:** The weight, in pounds, of the weapon. Large bulky weapons include and extra penalty in their weight (pikes, for example).
 * Hands:** The number of character hands required to use the weapon. While using a two handed weapon, shields cannot be used (even if a shield is equipped).
 * Price:** Typical price in a moderate-sized city for an average (25) quality weapon. Large cities may have slightly cheaper prices. Different quality can significantly affect prices. Finally, price is also influenced by random factors.


 * ~ //Weapon// ||~ //Speed// ||~ //Pen// ||~ //Dmg// ||~ //Skill// ||~ //Str// ||~ //Wgt// ||~ //Hands// ||~ //Price// ||
 * = **Edged**||||||||||||||||||
 * Two-handed sword ||= 95 ||= 4 ||= 14 ||= 19 ||= 21-31 ||= 10||= 2||= 660 ||
 * Longsword ||= 55||= 3||= 12||= 18||= 19-29||= 6||= 1||= 270||
 * Falchion||= 45||= 2||= 10||= 14||= 15-29||= 4||= 1||= 170||
 * Shortsword||= 40||= 4||= 8||= 16||= 13-28||= 3||= 1||= 170||
 * Poniard||= 30||= 4||= 5||= 10||= 12-27||= 1||= 1||= 80||
 * Dagger||= 25||= 3||= 6||= 8||= 11-27||= 1||= 1||= 80||
 * Battleaxe||= 100||= 3||= 15||= 12||= 22-30||= 8||= 2||= 55||
 * Hand Axe||= 45||= 2||= 9||= 8||= 15-29||= 4||= 1||= 500||
 * Field Axe||= 65||= 1||= 7||= 8||= 14-28||= 5||= 2||= 130||
 * (small knife)||= 25||= 1||= 4||= 7||= 10-75||= 0||= 1||= -||
 * = **Impact**||||||||||||||||||
 * Great Hammer||= 120 ||= 6 ||= 11 ||= 20 ||= 24-30||= 9||= 2||= 740 ||
 * Giant Cudgel||= 130 ||= 5||= 10 ||= 10 ||= 27-33||= 15||= 2||= 170 ||
 * Maul or Giant Mace||= 90 ||= 4 ||= 12 ||= 9 ||= 25-32||= 12||= 2||= 200 ||
 * Military Hammer||= 50 ||= 5 ||= 8 ||= 12 ||= 15-29||= 3||= 1||= 330 ||
 * Mace ||= 40 ||= 4 ||= 9 ||= 8 ||= 14-29||= 4||= 1||= 170 ||
 * Club ||= 45 ||= 3 ||= 7 ||= 4 ||= 16-30||= 5||= 1||= 20 ||
 * = **Flails**||||||||||||||||||
 * Two-handed Flail||= 130 ||= 5 ||= 12 ||= 18 ||= 20-35||= 8||= 2||= 170 ||
 * Military Flail ||= 70 ||= 4 ||= 10 ||= 14 ||= 17-99||= 4||= 1||= 160 ||
 * = **Polearms**||||||||||||||||||
 * Pike ||= 140 ||= 4 ||= 12 ||= 12 ||= 20-35||= 17||= 2 ||= 170 ||
 * Halberd ||= 105 ||= 4 ||= 15 ||= 19 ||= 23-31||= 12||= 2 ||= 430 ||
 * Long Spear ||= 85 ||= 3 ||= 11 ||= 12 ||= 20-32 ||= 9||= 1||= 130||
 * Short Spear ||= 70 ||= 3 ||= 9 ||= 8 ||= 17-33 ||= 7||= 1||= 100 ||
 * Quarterstaff ||= 40 ||= 1 ||= 6 ||= 10 ||= 16-33 ||= 7 ||= 2 ||= 12 ||
 * = **Thrown Weapons**||||||||||||||||||
 * Throwing Axe||= 240 ||= 2 ||= 9 ||= 19 ||= 20-31 ||= 3 ||= 1 ||= 50 ||
 * Javelin||= 240 ||= 3 ||= 8 ||= 10 ||= 18-29 ||= 3 ||= 1 ||= 20 ||
 * Dart||= 180 ||= 3 ||= 6 ||= 11 ||= 16-29 ||= 1 ||= 1 ||= 35 ||
 * Throwing Knife||= 240 ||= 2 ||= 5 ||= 30 ||= 13-50 ||= 1 ||= 1 ||= 40 ||
 * = **Bows**||||||||||||||||||
 * Composite Bow||= 210 ||= 6 ||= 5 ||= 30 ||= 22-32 ||= 7 ||= 2 ||= 7600 ||
 * Longbow ||= 180 ||= 6 ||= 5 ||= 25 ||= 20-31 ||= 8 ||= 2 ||= 1600 ||
 * Shortbow||= 150 ||= 4 ||= 5 ||= 20 ||= 16-29 ||= 6 ||= 1 ||= 230 ||
 * = **Missile Devices**||||||||||||||||||
 * Crossbow ||= 540 ||= 6 ||= 7 ||= 14 ||= 18-99 ||= 9 ||= 2 ||= 270 ||
 * Arbalest ||= 660 ||= 7 ||= 8 ||= 16 ||= 20-99 ||= 19 ||= 2 ||= 530 ||
 * Iron Handgun||= 720 ||= 5 ||= 9 ||= 11 ||= 17-99 ||= 14 ||= 2 ||= 740 ||
 * Brass Handgun||= 780 ||= 7 ||= 9 ||= 11 ||= 16-99 ||= 13 ||= 9 ||= 1650 ||

Weapon Penetration affect on damage
If a weapon has greater penetration than an armor has thickness, the weapon does full damage If a weapon has penetration equal to that of armor thickness, the weapon does 1/3rd damage rounded down If a weapon has penetration less than that of the armor thickness, the weapon does 1/8th damage rounded down Note: Quality has no affect on penetration

Weapon Quality affect on damage
Weapon quality increases or reduces the amount of damage by 1 point for every 10 points of quality difference between the armor and attacking weapon. (If the armor is higher quality it reduces damage, if the weapon is higher quality it increases damage.) This modification is applied **//AFTER//** penetration.

Strength's affect on damage
If the wielders strength is greater than the strength range for the weapon an additional point of post-penetration damage is done. Additionally for every 5 points of strength beyond the strength range an additional point of damage is done. Similarly, if the attacker has less than the minimum strength required, damage decreases by 1, and an additional point for every 5 points the strength is below the range.


 * Comments:** Weapons that do not penetrate armor do 1/8th damage, rounded down. Weapons whose penetration only matches that of the armor thickness does 1/3rd damage rounded down. Because of this weapons with high penetration are often preferred. But also worth noting is Strong Edge potions can only be applied to blades and poles giving them unmatched penetration. Further worth noting is certain weapons give no benefits to the very strong.