cluebook013

> At ages 15 and 20 characters receive bonus EPs. > At ages 40 and after, characters suffer aging penalties to their attributes (see the next section for details). > Whenever a skill is at 49 or higher, each point of increase costs 2 EPs.

> The chart below shows EPs, attribute adjustments (if any), and skill values for each occupation. Skill values give the automatic increase first, then the additional increase allowed via EPs. The combination of the two is shown as well (after the = sign), since this represents the maximum possible increase in that skill, assuming the requisite EPs are spent.

Military & Quasi-Military Occupations
[Cool Military & Quasi-Military Occupations Chart goes here]
 * || //Recruit// || //Soldier// || //Veteran// || //Captain// || //Hunter// || //Bandit// ||
 * EPs || 18 || 18 || 21 || 17 || 20 || 22 ||
 * End* || +1 || - || +1 || -1 || +1 || +1 ||
 * Str* || +1 || - || +1 || - || -1 || - ||
 * Agl || - || - || - || - || +1 || +1 ||
 * Per || - || - || - || - || - ||- ||
 * Int || - || - || - || +1 || +1 || - ||
 * Chr || - || - || -1 || +1 || - || -1 ||
 * Int || - || - || - || +1 || +1 || - ||
 * Chr || - || - || -1 || +1 || - || -1 ||

...

page 13 page 12. page 14

Table of Contents