Shields

Shields

 * Type:** The type of shield
 * Melee:** The defensive value provided by the shield in melee combat (affects to-hit). Fractions are rounded down.
 * Ranged:** The defensive value provided by the shield in ranged combat (affects to-hit). Fractions are rounded down.
 * Wgt:** The weight, in pounds.
 * Price:** Typical price in a moderate-sized city for an average (25) quality shield. Large cities may have slightly cheaper prices. Different quality can significantly affect prices. Finally, price is also influenced by random factors.


 * ~ Type ||~ Melee ||~ Ranged ||~ Wgt ||~ Price ||
 * Small || .28 * Shield Quality || 1 + (.28 * Shield Quality) ||= 3 ||= 70 ||
 * Medium || .4 * Shield Quality || 4 + (.5 * Shield Quality) ||= 6 ||= 100 ||
 * Large || .5 * Shield Quality || 8 + (.66 * Shield Quality) ||= 10 ||= 130 ||
 * No Shield || -5 || -5 ||= 0 ||= 0 ||

More information: Melee to-hit Ranged to-hit